Frame
Low level communication with a game server.
None of these commands are available for use in game scripts.
Printed text that should be visible the player.
The text to show to the player.
The results of a a player initiated turn, or other client to server query.
The result of a query assignment sent to the server.
Changes as a result of a player's turn or a client query.
Any critical server errors.
Returned to the client as a string
so that it can be displayed to the player.
System game event.
String version of the system event.
( see go package game type Signal. )
The relationship between two objects has changed. For instance, an object's whereabouts as indicated by a parent-child type relation.
One or more scenes ( aka domain ) have finished.
The names of the scenes.
One or more scenes ( aka domain ) have started.
The names of the scenes.
Some object in the game has changed from one state to another.
Definitions:
Slots:
Commands:
Commands
Slots:
Terms:
FrameOutput:
Text
Terms:
result:
Text
events:
Notification
repeats
error:
optional
Text
Slots:
Terms:
GameSignal:
Text
Slots:
Terms:
Slots:
Terms:
SceneEnded:
Text
repeats
Slots:
Terms:
SceneStarted:
Text
repeats
Slots:
Terms: