Notification
Marker interface used by all frame events.
Defined by idl frame.
Implemented by:
- FrameOutput: Printed text that should be visible the player.
- GameSignal: System game event.
- PairChanged a:b:rel: The relationship between two objects has changed.
- SceneEnded: One or more scenes ( aka domain ) have finished.
- SceneStarted: One or more scenes ( aka domain ) have started.
- StateChanged noun:aspect:prev:trait: Some object in the game has changed from one state to another.